The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year's contest to track the incredible explosion in amazing new board games.
Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games.
Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Checkers, backgammon, chess, Go, Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Funny, fascinating, and profound, "Seven Games" is a story of obsession, psychology, history, and how play makes us human.
The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Most think it was invented by an unemployed Pennsylvanian who sold his game to Parker Brothers during the Great Depression in 1935 and lived happily--and richly--ever after. That story, however, is not exactly true.
By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) in an attempt to reveal the tactics behind the vicious success of the German U-boats. On a linoleum floor divided into painted squares, model ships were moved across a make-believe ocean in a manner reminiscent of Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of WWII.
Tabletop and board games aren't just for rainy days anymore. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you'll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online--including new expansions to keep your favorite games fresh and exciting.
Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined.
Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment.
Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages.
With Hoyle's Rules of Games you'll learn how to play games, sharpen your strategy, and settle disputes with the revised and updated edition of this essential reference guide - now covering over 250 classic and popular games! Whether you're a casual gamer looking for a reference guide for your next family game night or whether you take the rules a little more seriously, this essential guide to card games, board games, and game strategy is for you. More than 250 years after Edmond Hoyle first published his guide to the game Whist, Hoyle's is still the definitive name when it comes to the rules of the game.
Having learnt the basic moves, how exactly should a player improve? In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insight into the power of the pieces and how to post them most effectively.
Want to play chess like a champ? Dummies can help. From Netflix's "The Queen's Gambit" to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed.
Who did it? How'd they do it? And where? Answer these classic questions and solve the mystery in this graphic novel based on the timeless detective game. Cartoonist auteur Dash Shaw unleashes his murderous imagination on the quirky, thrilling, and mysterious world of Clue! Ripe with puzzles, secrets, and lies, everyone's a suspect in this suspense-filled whodunit! Was it Miss Scarlet in the conservatory with the lead pipe? Suspicions mount as bodies start piling up.
The first in an ulta-charming new "quozy" mystery series starring Ben Rosencrantz, a queer 30-something English professor (and closet scifi fan) who's returned to his hometown of Salt Lake City to run his family's board game shop in the trendy Sugar House neighborhood - a community hotspot for players of all ages...and for killer collectors Back in his hometown of Sugar House running his family's board game shop and cafe, Ben Rosencrantz just can't seem to get his life to pass go, much less collect $200. Once he was a happily married English professor in Seattle. Now he's a divorced caregiver, looking after his ill father while still figuring out the rules of retail management.
Ten-year-old Jun-su is a bright and obedient boy whose only desire is to be a credit to his family, his nation, and most importantly, his Dear Leader. However, when he discovers a copy of The Dungeon Master's Guide, left behind in a hotel room by a rare foreign visitor, a new and colorful world opens up to him. A vivid, uplifting, and deeply researched novel, The Sorcerer of Pyongyang is a love story and a tale of survival against the odds. Inspired by the testimony of North Korean refugees and drawing on the author's personal experience of North Korea, it explores the power of empathy and imagination in a society where they are dangerous liabilities.
When mortal enemies are stuck together on a cross-country road trip to the biggest fan convention of their lives, their infamous rivalry takes a back seat as an unexpected connection is forged. Yet each has a reason why they have to win the upcoming gaming tournament and neither is willing to let emotion get in the way--even if it means giving up their one chance at something truly magical.
Welcome to Ten Again, a tabletop gaming store that attracts nerds of every kind and fosters a community Autumn's pretty proud of--a community that also keeps business afloat. And now that Autumn's in the running for a grant, Ten Again's future is looking bright. That is, until one of Autumn's gamers is mysteriously murdered. With everyone in the mall as a suspect and accusations flying, Autumn is going to have to do some sleuthing of her own to save her shop and her gamers from a fate more dangerous than having no saving throw.
Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's riveting picture book history of Monopoly, one of the world's most famous games.
After making history as the chess world's first Black Grandmaster, Maurice Ashley went on to become a three-time national championship coach and commentator. Now he's sharing his passion for chess with YOU! Discover more about Maurice's story as he recounts his journey from Jamaica to New York to the world stage where he has ranked among the best in the game. Then find your own chess magic as he shows you basic skills like how each piece moves and how to make a start.
Card Games is a detailed and fully illustrated guide to 52 of the most popular card games for all ages. A simple deck of cards can provide hours of entertainment for adults and children, so it's no surprise that card games are as popular as ever. From simple, fast-paced games for children to more complex, strategic games for adults, this family-friendly companion features 52 classic games for groups of all sizes. This handy guide provides detailed rules and instructions for each game, accompanied by clear, colored diagrams to help you master these fun, engaging games.
Pick a card game--any game! Everyone loves to play cards, and this ultimate collection has all the fun favorites, including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts. There are over 50 games in all, organized by type and difficulty, and complete with instructions, rules, strategies, color illustrations, and a brief note on each ones origins.
What makes a game fun? What kinds of games are out there? How can designers turn an okay game into a great one? With Maker Comics: Design a Game! as your guide, you'll play and modify classic games and learn how to build and test a prototype of a new game that's all your own!
Looking to host a game night? Think mini! Craft a bitty bowling alley for marble bowling balls. Create a deck of petite playing cards. Then play your games with family and friends. Easy instructions and step photos will help you become a miniature game master. Tiny games are tons of fun!
The game under the tree looked like a hundred others Peters and Judy had at home. But they were searching for something interesting to do, so they decided to give Jumanji a try. Little did they know when they unfolded its ordinary-looking playing board that they were about to be launched into the most exciting and bizarre adventure of their lives...
A companion to Chris Van Allsburg's Caldecott Medal-winning Jumanji--a tale of intergalactic adventure and sibling rivalry where a roll of the dice transports two brothers to the mythical land of Zathura. Taking place where Jumanji ended, older brother Walter warns his pesky little brother, Danny, not to bring home the mysterious board game they find at the park. But when Danny's curiosity gets the better of him, the brothers have to battle homicidal robots, Zyborg pirates, and giant meteors in their living room!
Isaac Itkin can't get away from his thoughts. As a lonely twelve-year-old kid with Obsessive Compulsive Disorder (OCD), everything from studying to looking in the mirror becomes a battle between him and a swarm of unhelpful thoughts. The strict therapy his mother insists on doesn't seem to be working, but when a group of friends invites him to join their after-school role-playing game, the thoughts feel a little less loud, and the world feels a little brighter.
Mallory Greenleaf is done with chess. Every move counts nowadays; after the sport led to the destruction of her family four years earlier, Mallory's focus is on her mom, her sisters, and the dead-end job that keeps the lights on. That is, until she begrudgingly agrees to play in one last charity tournament and inadvertently wipes the board with notorious "Kingkiller" Nolan Sawyer: current world champion and reigning Bad Boy of chess. Nolan's loss to an unknown rookie shocks everyone. What's even more confusing? His desire to cross pawns again. What kind of gambit is Nolan playing?
No one loves musicals more than Riley Morris-her dream is to be a Broadway director. But when the spring show is canceled, Riley has to figure out a way to bring it back. Riley can't waste time at a dead-end job when her entire future is resting on making a name for herself. So she convinces her co-worker Nathan Wheeler to help her. In exchange, she'll help him make his gamer-girl crush jealous. But selling the ruse means joining Nathan's role-playing game. To Riley's surprise, the game is almost fun. And even more surprising, flirting with Nathan doesn't require as much acting as she thought it would...
A murderer could be around every corner in Diana Peterfreund's In the Hall with the Knife, the first mystery in a thrilling YA trilogy based on the board game CLUE! When a storm strikes at Blackbrook Academy, an elite prep school nestled in the woods of Maine, a motley crew of students--including Beth "Peacock" Picach, Orchid McKee, Vaughn Green, Sam "Mustard" Maestor, Finn Plum, and Scarlet Mistry--are left stranded on campus with their headmaster. Hours later, his body is found in the conservatory and it's very clear his death was no accident. With this group of students who are all hiding something, nothing is as it seems, and everyone has a motive for murder.
Expert Tristan Donovan takes you on a journey into thousands of years of ancient cultures and intrigue as you learn about the fascinating backstories of the games we all love. With his passion for both history and gaming, Tristan not only teaches you the origins of the games we know today but also how to play (and win!) more than a dozen games in 12 fascinating lessons.
For generations, Monopoly has been America's favorite board game, a love letter to unbridled capitalism and, for better or worse, the impulses that make our free-market society tick. An exhilarating game of no-holds-barred competition and brutal domination of opponents, it's a celebration of greed and accumulation of wealth with only one player standing at the end.
Who killed Mr. Boddy? Was it Colonel Mustard in the study with the gun? Miss Scarlet in the billiard room with the rope? Or was it Wadsworth the butler? Videorecording of the 1985 motion picture. Based upon the Parker Brothers board game Clue. Special features include theatrical trailer; 3 different surprise endings.