2024 Eisner-Nominated for Best Publication for Kids
Isaac Itkin can't get away from his thoughts. As a lonely twelve-year-old kid with Obsessive Compulsive Disorder (OCD), everything from studying to looking in the mirror becomes a battle between him and a swarm of unhelpful thoughts. The strict therapy his mother insists on doesn't seem to be working, but when a group of friends invites him to join their after-school role-playing game, the thoughts feel a little less loud, and the world feels a little brighter.
Four adorable dogs are tail-waggingly excited to play their favorite role-playing game in DnDoggos: Get the Party Started, the middle grade graphic novel debut from online comic creator Scout Underhill.
They've picked their characters and favorite dice, and are ready to set off on the adventure their game master Magnus has created for them.
Growing pains, adventure, and 20-sided dice abound in this new graphic novel series about a middle school Dungeon & Dragons club from Eisner and Harvey award-winning cartoonist Scott Kurtz.
Valeria Winters has an easier time finding trouble than making friends. A fantasy-obsessed nerd with the legendary confidence-and temper-of a Valkyrie, Val promises her mom that things will be different at her new school. For fans of fantasy and coming of age stories alike, Table Titans finds humor, heart, and adventure in a tale of friendship and finding your people.
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die.
This Step 3 Step into Reading leveled reader is based on the film Dungeons & Dragons: Honor Among Thieves! Dungeons & Dragons: Honor Among Thieves is a high-fantasy heist film based on the popular role-playing game!
How far would you go to play the hero? One seventh grader gets way more than he bargained for when he is swept into the fantasy quest of his gaming dreams in this funny illustrated series full of adventure and twists. Back in the real world, Ben preferred to escape into fictional adventures and role-playing games. But the more he learns about his true quest, the more he realizes that being a hero goes way beyond rolling a few dice...
A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series. What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!
Perfect for fans of Dungeons & Dragons, Raina Telgemeier, and Jessica Kim, a heartfelt coming-of-age middle grade novel about finding your voice and believing in your best geeky self.
Twelve-year-old Riley steps out of her older brother's protective shadow and behind the Dungeon Master's screen, running D&D campaigns for her friends and learning to be independent and self-reliant.
In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items. But in their free time, our heroes--Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard--need to relax and unwind. That's why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders. But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school.
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series!
Fans of Rainbow Rowell and Casey McQuiston will fall for this story of tabletop gaming, romance and epic campaigns -- both in game and IRL. IRL, Darcy has just moved to the small prairie town of Unity Creek with her two moms. It feels like she left everything good behind in the city. She misses her tabletop gaming friends and her boyfriend -- and is horrified by the homophobia her family faces in their new home. Then she meets kind, quiet Art, who invites her to join his Dungeons & Dragons game.
Is it endlessly exciting, or simply endless? In a witty, genre-defying tale of magic, mystery, and philosophy, brave warriors must learn the difference between diversion and escape as they try to break the cycle of a penultimate quest in which the final fantasy never arrives.
An instant USA TODAY bestseller!
Julie Murphy meets Heartstopper with a D&D twist in this "magical, heartwarming" queer romance about a teen girl whose foray into fantasy tabletop roleplaying brings her new confidence, true friends, and a shot at real, swoon-worthy love. To prove she's a girlfriend worth keeping, Hollis decides to learn her boyfriend's favorite tabletop roleplaying game, Secrets & Sorcery--but his unfortunate "No Girlfriends at the Table" rule means she'll need to find her own group if she wants in.
No one loves musicals more than Riley Morris. But when the spring show is canceled, Riley has to figure out a way to bring it back. Riley can't waste her time working when she has a musical to save, so she convinces Nathan—a nerdy teen employee—to cover her shifts and, in exchange, she’ll flirt with him to make his gamer-girl crush jealous. But Riley didn’t realize that meant joining Nathan's Dungeons & Dragons game…or that role playing would be so fun. Soon, Riley starts to think that flirting with Nathan doesn't require as much acting as she would've thought...
Cosplay, comic shops, and college applications collide in this illustrated novel, perfect for fans of Adam Silvera and Noelle Steveson!
Cameron's cosplay creations are finally starting to earn her attention--attention she hopes to use to get into the CalArts costume design department for college. But after she wins a major competition, she inadvertently sets off a firestorm of angry comments from male fans online.
It's Jessie's sophomore year of high school. A self-professed "mathelete," she isn't sure where she belongs. Jessie needs new friends. And her quest is a hilarious tour through high-school clique-dom, with a surprising stop along the way--the Dungeons and Dragons crowd, who out-nerd everyone.
Five friends take a trip to a cabin. It's supposed to be one last getaway before going their separate ways--a chance to say goodbye to each other, and to the game they've been playing for the past three years. But they're all dealing with their own demons, and they're all hiding secrets. And as they start to play the murder mystery game that brought them together in the first place, the lines between the game and reality blend, with deadly consequences. Someone knows their secrets. Someone wants to make them pay. Soon, it's a race against time before it's game over--forever. Are you ready to play?
Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood. See the party come together as a team through communal stories and perilous quests to learn important lessons about friendship and find the courage to stand up to the bullies that challenge their everyday
Hawkins Indiana has been plagued by strange events for years now. With the Starcourt Mall's recent destruction, Erica has lost her favorite hangout spot and her 'free Ice cream for life' deal at Scoops-Ahoy. To make matters worse, her brother is too busy for her and her mom won't let her play Dungeons and Dragons anymore. When Erica's frenemy loses track of her mother's prized parakeet, the two will have to work together to return the bird safe and sound, or deal with the consequences.
In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring.
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.
No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons.
Explore the geography, inhabitants, and legends of Dungeons & Dragons landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventurous travel.
Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures.
Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero -- and choose your own fate.
When evil giants attack your home in Ardeep Forest, your parents think you're dead and they go hunting for your missing little brother. You wake up and set out after them, helped by a giant wizard who lives in a flying tower. You don't know where they've gone, but you know that if you don't find them, you're all in big trouble. Wield your magic wisely against the giants, wizard.
Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero -- and choose your own fate.
You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that you're trapped in the Underdark, soon to be taken to the great drow city of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworld's depth. Perhaps you can use that to break free, fighter.
Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero -- and choose your own fate.
The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. They've hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber before the frost giants do -- or the zombies that infest the land get you first. You're in the jungle now, cleric.
Welcome to the Forgotten Realms Endless Quest books, where you don't just read a fantastic tale. You become the hero -- and choose your own fate.
When you tried to pick the pocket of a civilar in the night-shrouded streets of Waterdeep, you never thought she'd catch you -- and you never dreamed she'd force you into her service. Now you must find the baby griffon stolen by the beholder Xanathar, leader of the city's powerful Thieves' Guild. And if you should fail . . . you can count on spending the rest of your life behind bars, rogue.