Skip to Main Content

Tabletop Roleplaying Games

TTRPGs have become more mainstream thanks to media like Stranger Things, Critical Role, and Dimension 20.

D&D Websites

Here are a few websites where you can learn more about D&D.

Still life of objects with role playing game sheet by Freepik

It's D&D!

Of course, we can't talk TTRPGs without talking about Dungeons & Dragons (D&D). Created in the 1970s, the game has grown and changed over time, reflected through the different editions of the game published. The current edition is 5th, but that doesn't mean people can't play the older editions. With each edition, D&D publishes supplemental books to help players and DMs, like the Monster Manual and the Dungeon Master's Guide, as well as adventures DMs can run for their players. These aren't required to play, but can help guide DMs and players in their games and make it easier for newer DMs to jump into a campaign without creating everything from scratch. 

In D&D, players choose a race (what kind of being are you: human, elf, dwarf, gnome, etc), class (what do you do: bard, fighter, rogue, cleric, wizard, etc), background (where did you come from: acolyte, charlatan, courtier, artisan, etc), and equipment (what you wear: armor, weapons, magical tools and supplies, food, etc) at start of play. Depending on where the game is set (there are a huge number of locations in the D&D world where a game can be set, and of course groups can make up their own settings too) might affect what their choose for their characters, such as the difference between playing a game in a desert vs on a boat.  

For DMs, a game of D&D generally involves preparing a scenario for the players to interact in, which can include making non-player characters (NPCs), making or printing maps, picking/creating monsters or other bad guys for the players to fight, and writing the general plot of what the players can do/find out. This isn't how all DMs run games, though. Some go all out, to the point of costumes, lighting, and character voices. Others prefer to improvise and see what the players do, then react to that, with only a general plan of what's going on. Still other DMs prefer to run the pre-written campaigns that D&D publishes rather than creating their own content. All of these are valid approaches! It might take some trial and error to see what approach works best for your DMing style.