Princess Guinevere has come to Camelot to wed a stranger- the charismatic King Arthur. With magic clawing at the kingdom's borders, the great wizard Merlin conjured a solution--send in Guinevere to be Arthur's wife . . . and his protector from those who want to see the young king's idyllic city fail. The catch? Guinevere's real name--and her true identity--is a secret. She is a changeling, a girl who has given up everything to protect Camelot. To keep Arthur safe, Guinevere must navigate a court in which the old--including Arthur's own family--demand things continue as they have been, and the new--those drawn by the dream of Camelot--fight for a better way to live. And always, in the green hearts of forests and the black depths of lakes, magic lies in wait to reclaim the land. Arthur's knights believe they are strong enough to face any threat, but Guinevere knows it will take more than swords to keep Camelot free. Deadly jousts, duplicitous knights, and forbidden romances are nothing compared to the greatest threat of all- the girl with the long black hair, riding on horseback through the dark woods toward Arthur. Because when your whole existence is a lie, how can you trust even yourself? *THE FIRST BOOK IN THE CAMELOT RISING TRILOGY*
Ariane's life is already a mess when she hears the singing. Two years ago, her mother disappeared. Ariane bounced around different foster homes until her aunt finally took her in. Now she's become the prime target of the meanest clique at school. And to top it all off, she is having frightening premonitions, and they are becoming more intense. The moment water touches her skin, she starts hallucinating-about a lake, a lady and a sword. When a staircase opens up in Regina's Wascana Lake and the water begins singing to her, she has no choice but to answer the call. Ariane learns she is a descendant of the Lady of the Lake, and soon the story she thought was legend becomes a real-life nightmare. She and her unexpected companion, Wally Knight, are charged with finding the scattered shards of Excalibur before Merlin can get his hands on them. The infamous magician, known in this world as software tycoon Rex Major, is trying to recover the pieces of Arthur's sword so he can reforge it and restore his limitless power.
Merlin's Greatest Weakness Could Become His Greatest Strength When a meteorite crashes near a small village in fifth-century Britain, it brings with it a mysterious black stone that bewitches anyone who comes in contact with its glow--a power the druids hope to use to destroy King Uthur's kingdom, as well as the new Christian faith. The only person who seems immune is a young, shy, half-blind swordsmith's son named Merlin. As his family, village, and even the young Arthur, are placed in danger, Merlin must face his fears and his blindness to take hold of the role God ordained for him. But when he is surrounded by adversaries, armed only by a sword he's named Excalibur, how will he save the girl he cherishes and rid Britain of this deadly evil ... without losing his life? Book includes location map and detailed character index.
In this final installment of the Squire's Tale series, Terence and his fellow Knights of the Round Table must come together in a last stand to save Camelot. The characters Gerald Morris has brought to life throughout his series—“Terence and Gawain, Lynet and Gaheris, Luneta and Rhience, Dinadan and Palomides"—each have an important role to play in this climactic final conflict. Maintaining their faith, selflessness, and honor, Arthur's court bands together to try to defeat Morgause and Mordred and banish the dark magic from England forever.
Welcome to the dark side of Camelot. Gwynna is just a girl who is forced to run when her village is attacked and burns to the ground. To her horror, she is discovered in the wood. But it is Myrddin the bard who has found her, a traveler and spinner of tales. He agrees to protect Gwynna if she will agree to be bound in service to him. Gwynna is frightened but intrigued-and says yes-for this Myrddin serves the young, rough, and powerful Arthur. In the course of their travels, Myrddin transforms Gwynna into the mysterious Lady of the Lake, a boy warrior, and a spy. It is part of a plot to transform Arthur from the leader of (con't)
Since the days of King Arthur, there have been poems and paintings done in her name. She is the Lady of Shalott, and now there is a new story about her, from an exciting new talent. The year is 490 AD. Fiery 16-year-old Elaine of Ascolat, the daughter of one of King Arthur's supporters, lives with her father on Arthur's base camp, the sole girl in a militaristic world of men. Elaine's only girl companion is the mysterious Morgan, Arthur's older sister, but Elaine cannot tell Morgan her deepest secret: She is in love with Lancelot, Arthur's second-in-command. However, when yet another girl -- the lovely Gwynivere-- joins their world, Elaine is confronted with startling emotions of jealousy and rivalry. But can her love for Lancelot survive the birth of an empire?
Dark forces are taking hold in the kingdom of Camelot: King Arthur struggles to keep his knights in line as they steadily divide themselves into factions; the great Merlin has vanished at the hands of his lover and pupil, Nimue; wizards all over the countryside battle for whatever measures of power they can find. At the center of the maelstrom stands Keira, an innocent girl who possesses the ability to foretell the fate of her world. When Keira is kidnapped from her village home, her mother, Alayna, flees to Camelot and finds Mordred, an enigmatic knight who will ultimately become Keira’s greatest champion, Alayna’s greatest love, and King Arthur’s greatest enemy. In the long tradition of Arthurian legend, Mordred has been characterized as a buffoon, a false knight, and a bloodthirsty traitor. The Book of Mordred reveals a mysterious man through the eyes of three women who love him.
Alfred Kropp was just trying to survive high school when his guardian uncle gets him roped into a suspicious get-rich-quick scheme that changes his life forever: stealing Excalibur--the legendary sword of King Arthur. But after Alfred unwittingly delivers the sword into the hands of a man with enormously evil intentions, he sets off on an unlikely quest to try to right his wrong and save the world from imminent destruction. This gripping, fast-paced, hilarious novel is both a thrilling adventure story and an engaging account of one boy's coming of age.
Sophie and Stu must get the Holy Grail into King Arthur's hands so he can drink from it and recover from a deadly illness. Simple, right? But Merlin's apprentice, Emrys, has accidentally turned the Grail into a gassy, fire-breathing baby dragon. And Merlin is the only one who can change it back. But Merlin's on holiday in modern-day Las Vegas. From sneaking a baby dragon through airport security to the ultimate showdown with the sorceress Morgana, deep in the land of Faerie, this new Camelot Code adventure will test not only the two geeks' courage, but also their very friendship.
When twelve-year-old Jack Pease and his partner, Trudy, operatives of the Ministry of Strange, Unusual, and Impossible Things, try to find Trudy's mother, who is being held prisoner by an evil scientist named Mr. M, they uncover a nefarious scheme that involves the legend of King Arthur, Merlin, and the Excalibur.
Please come to Camelot. The magic tree house whisks Jack and Annie through space and time to find that the castle of Camelot has been attacked and King Arthur has been gravely wounded. To save the kingdom--and the king--Jack and Annie have only one day to solve a riddle that will help them find a missing dragon!
An epic new middle grade series in the tradition of Redwall and Poppy, based on Arthurian legend and told from the perspective of Camelot's most humble creatures: mice Young mouse Calib Christopher dreams of becoming a Knight of the Round Table. For generations, his family has led the mice who live just out of sight of the humans, defending Camelot from enemies both big and small. But when Calib and his friend Cecily discover that a new threat is gathering--one that could catch even the Two-Leggers unaware--it is up to them to unmask the real enemy, unite their forces, and save the castle they all call home.